The situation is so bad that the AI can't even handle it, as the player will see enemy racers slamming into walls and reversing on a regular basis. The other issue is a given track's corners, as some of them are so severe and tightly packed together that it's difficult to get through them without slowing to a crawl. Some of the more basic tracks are fine, but the general problem is that the track itself is often too thin, making it almost impossible to avoid enemy attacks, and extremely difficult to dodge hazards. There are only nine tracks in the game, but this number is extended by some tracks having longer/altered versions. The track design in the game is, quite simply, poor. The biggest issue with Chocobo GP is a lot harder to fix and that's the tracks. Tight controls are a necessity in a racing game and the controls in Chocobo GP feel a little too loose and unresponsive at times.Īll of the above issues could be addressed with updates, as Chocobo GP is a live service game and a patch could fix many of these problems. It doesn't help that Chocobo GP doesn't have the option to manually configure the controls, as there are three presets and they're not very good. The drifting feels a lot less responsive than it does in other kart racers and the general chaos on the track means that it's hard to keep one running for too long. Like the Mario Kart series, Chocobo GP has drifting, which can be used to perform temporary speed boosts. This can be seen most clearly on the minimap, where racers are stopping and starting with such frequency that Chocobo GP starts to look like a turn-based Final Fantasy game. There are some spells and abilities that provide temporary invulnerability, but the fact remains that the player and the other racers will constantly be stopping and starting due to enemy effects. This might not sound like a lot, but in a fast-paced kart racer, it feels like an eternity. One of its big problems is the recovery time when being struck by a hazard or spell, as it can take up to 6-7 seconds before a kart gets moving again. Chocobo GP is a chaotic game where the player usually doesn't get much time to race without needing to react to something happening on the track. If this sounds like a lot is happening on the field, it is. The narrative is charming and full of references to classic Final Fantasy games, but it mostly exists to teach the mechanics of the game. The story mode is essentially an extended tutorial and can be completed in a few hours. It soon becomes apparent that there is a darker force manipulating the tournament. The story of Chocobo GP involves a Moogle named Racer Hero X inviting characters from the Chocobo spin-off series and several Final Fantasy characters to a racing tournament, where the winner will have their heart's desire granted. Unlike the free-to-play version of Chocobo GP, the retail version has the full story mode. This means the Chocobo GP and online multiplayer modes could not be tested before launch. Screen Rant played the retail version of Chocobo GP ahead of launch before any of the online content was active. The game has a lot of charm and is full of fan service for longtime Final Fantasy players, but a number of gameplay and design flaws make it incredibly frustrating overall. Chocobo GPis a kart racer that is developed and published by Square Enix.
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